Leprecon LPC V3 User's Manual Instrukcja Użytkownika

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LPC Users Manual www.leprecon.com

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LPC 48 / 96 Users Manual Page 10 1.5 Show Storage All show data is stored on internal flash. The internal show can be backed up to an externa

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LPC 48 / 96 Users Manual Page 100 About Cue Timing: Each property (Color, Beam, Position) can have independent fade times set. The specific p

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LPC 48 / 96 Users Manual Page 101 11 Working with Effects Since intelligent fixture programming can be time consuming, LPC contains pre-progra

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LPC 48 / 96 Users Manual Page 102 The main screen for effects looks like this: Note the top line of the screen – Current Stage Effects. Th

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LPC 48 / 96 Users Manual Page 103 11.1 Color effects Color chases are easy to create with LPC Effects. From the Effects screen, click the ‘Co

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LPC 48 / 96 Users Manual Page 104 11.1.1 To create a new Label Chase: • Pick ‘label list’ from the list of new effects. The screen will chang

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LPC 48 / 96 Users Manual Page 105 • Pick color labels from the list of available labels. Clicking on them will move them to the ‘list’ box.

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LPC 48 / 96 Users Manual Page 106

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LPC 48 / 96 Users Manual Page 107 11.1.2 To set the chase rate, click on the ‘parameters’ tab. • ‘Fade Time’ controls the transition from on

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LPC 48 / 96 Users Manual Page 108 11.1.3 Sequencing Click on the ‘Sequence’ tab to get access to the sequencing controls: Sequencing fixture

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LPC 48 / 96 Users Manual Page 109 • Enter the Wait time for the first fixture, and the time between fixtures. • Click on ‘Apply Sequenced

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LPC 48 / 96 Users Manual Page 11 2 Startup 2.1 Connecting to your system 1. Connect the monitor to the Video port. The LPC requires a minim

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LPC 48 / 96 Users Manual Page 110 Now the new effect is in the list of Saved Effects, and is still currently running on stage. Returning to

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LPC 48 / 96 Users Manual Page 111 Recording submasters or cues with an Effect running and fixture intensity up will add the effect to the new

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LPC 48 / 96 Users Manual Page 112 11.2 Beam Effects LPC has two kinds of Beam property effects, Iris Flick and Label Chase. For information on

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LPC 48 / 96 Users Manual Page 113 11.3 Position Effects Movements such as circles, rectangles and random moves are created with LPC Position

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LPC 48 / 96 Users Manual Page 114 of repeating back to start. • Label Chase is a position chase using defined position labels. See the secti

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LPC 48 / 96 Users Manual Page 115 4) Select fixtures to include in the effect. The intensity will set to 100% for these fixtures automatically

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LPC 48 / 96 Users Manual Page 116 6) A simple way to set min and max values for the ballyhoo is to use focus labels as the boundaries. Clickin

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LPC 48 / 96 Users Manual Page 117 9) Once the effect is running correctly, name and save the effect.

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LPC 48 / 96 Users Manual Page 118 12 Wireless DMX option 12.1 Wireless DMX Properties LPC models are available with optional wireless DMX cap

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LPC 48 / 96 Users Manual Page 119 To unlink all receivers from a DMX universe  On the LPC back panel, press and hold the Function button unt

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LPC 48 / 96 Users Manual Page 12 2.3 Boot sequence When booting, LPC software will display a blank screen, then a Leprecon logo. LPC fu

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LPC 48 / 96 Users Manual Page 120 13 Support and Contact Information The latest product information is available from our website: www.Leprecon

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LPC 48 / 96 Users Manual Page 121 14 Glossary of Console Related Terms A.C. In Alternating Current, it is the flow of electricity that reverse

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LPC 48 / 96 Users Manual Page 122 Crossfade A lighting term that refers to a cue which one set of lights increases in intensity while another s

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LPC 48 / 96 Users Manual Page 123 Intensity The brightness of a light usually and is controlled by a dimmer. Load The amount of power required

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LPC 48 / 96 Users Manual Page 124 15 Index Back Cue stack, 53 Blend, 57 Booting up, 13 Bump buttons Add, 35 Solo, 35 Toggle, 35 Channel Capacit

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LPC 48 / 96 Users Manual Page 125 Manual plus subs, 34 Single scene, 34 Two scene, 34 Go, 53 Hold, 53 Linking Wireless DMX, 115 List Cue, 51 Li

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LPC 48 / 96 Users Manual Page 126 Software Updating, 33 Step, 57 Stopwatch Resetting, 14 Setting, 14 Submaster Fade timing, 41 Linking chases,

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LPC 48 / 96 Users Manual Page 13 3 Setup The main setup screen shows the current software versions, and contains submenus for all setup func

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LPC 48 / 96 Users Manual Page 14 3.2 Real Time Clock The Real Time Clock can be used for real time or as a timer. This feature is located at t

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LPC 48 / 96 Users Manual Page 15 Figure 4: Keypad icon Figur

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LPC 48 / 96 Users Manual Page 16 3.5 Creating a Custom Patch. 1. Select the Set up tab; select the Patch tab. 2. The patch list window wil

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LPC 48 / 96 Users Manual Page 17 Figure 6: Patch List Screen 3.6 Edit the Custom Patch The Patch can now be edited in two ways; by Dimmer, o

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LPC 48 / 96 Users Manual Page 18 8. Select Save and Exit to go back to the patch list screen. Figure 7: Patch Edit Screen Note: Multiple di

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LPC 48 / 96 Users Manual Page 19 number will start. 7. The Number of Channels to Map dialog box is where the range of channels will be entered

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LPC 48 / 96 Users Manual Page 2 Publication 28-0721 Document Revision: E 14 Aug 2013 For LPC software versions 3.1.0 and above Copyright

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LPC 48 / 96 Users Manual Page 20 3.8 ArtNet configuration LPC V3 software supports DMX over Ethernet using the ArtNet protocol. ArtNet allows

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LPC 48 / 96 Users Manual Page 21 The Art Net configuration screen has the following features: Network: ArtNet usually is used on a network

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LPC 48 / 96 Users Manual Page 22 For more info regarding ArtNet: An introduction to the ArtNet protocol is available from the Artistic Lic

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LPC 48 / 96 Users Manual Page 23 Tabbed folders Line A through Line D are used to show the state of the DMX universes, and add or remove DMX

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LPC 48 / 96 Users Manual Page 24 Once the dimmer type is selected, drag or simply click on the destination DMX address. Once the fixture is

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LPC 48 / 96 Users Manual Page 25 Dimmers already placed in the DMX Assignment can be moved or re-named later. Simply click on the displayed d

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LPC 48 / 96 Users Manual Page 26 3.10 Control Features Control features are used to send special commands to intelligent fixtures. These comma

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LPC 48 / 96 Users Manual Page 27 The image above shows Lamp ON selected. Click on individual fixtures to send Lamp On commands to those fixtu

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LPC 48 / 96 Users Manual Page 28 3.11 Settings The Settings screen is where one can change the application of the console. The manual fader ope

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LPC 48 / 96 Users Manual Page 29 3.13 DMX Mode The DMX Mode allows the user to have a choice in how the DMX channels are output. The console

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LPC 48 / 96 Users Manual Page 3 Contents INTRODUCTION ...

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LPC 48 / 96 Users Manual Page 30 Figure 10: Littlite® Icon Figure 11: Intensity S

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LPC 48 / 96 Users Manual Page 31 3.17 Defaults The Defaults area is used to set standard cue times for the LPC. This includes default fade tim

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LPC 48 / 96 Users Manual Page 32 3.18 Clear Clear functions are used to erase selected areas or the entire board memory, (See Figure 13). Figu

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LPC 48 / 96 Users Manual Page 33 1. Select the desired dialog box and the on-screen keypad will appear. 2. Enter the Channel number and Level

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LPC 48 / 96 Users Manual Page 34 3.20 Show Backing up and restoring show data can be achieved using an external flash device seen in figure 15.

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LPC 48 / 96 Users Manual Page 35 3. Select Save Show and the Save Show window will open. 4. Select the desired file location for the Show. 5

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LPC 48 / 96 Users Manual Page 36 3.21 Updates Software updates are installed in LPC in the Updates screen, (See figure 17). Files are loaded f

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LPC 48 / 96 Users Manual Page 37 4 Stage View - Manual Channels The LPC allows manual channel control using front panel faders. Channels beyo

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LPC 48 / 96 Users Manual Page 38 virtual channels.Figure 18: Fader Mode 4.2 Bump buttons LPC bump buttons are used to flash a channel or Subma

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LPC 48 / 96 Users Manual Page 39 When a Submaster is turned on with Latch mode, it will fade up and down using Submaster fade times. 4.3 Usin

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LPC 48 / 96 Users Manual Page 4 4 STAGE VIEW - MANUAL CHANNELS ...

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LPC 48 / 96 Users Manual Page 40 4.4 Setting Channels with Video Interface If a touch screen is connected, touch a channel selection to captur

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LPC 48 / 96 Users Manual Page 41 Figure 20: Stage Run Screen 4.5 Incremental Levels The 6 Incremental selectors are located to the r

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LPC 48 / 96 Users Manual Page 42 Increase by 10 Increase by 5 Increase by 1 Decrease by 1 Decrease by 5 Decrease by 10 Figure 21: Inc

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LPC 48 / 96 Users Manual Page 43 Figure 22: Group Screen

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LPC 48 / 96 Users Manual Page 44 5 Submasters 5.1 Submaster Properties The Submaster record screen is used to record channel levels, as well

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LPC 48 / 96 Users Manual Page 45 5.4 Saving Submasters 1. Set channel levels for Submasters using manual faders, video interface, or channel

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LPC 48 / 96 Users Manual Page 46 Submaster 24, that scene will be lost. Predefined groups can be used also to select channels for recording.

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LPC 48 / 96 Users Manual Page 47 5.5 Submaster Playback The Submaster Run screen shows the status of all LPC Submasters. The display at the t

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LPC 48 / 96 Users Manual Page 48 5.6 Submaster Preview LPC uses a Preview function to check and change subs that have already been recorded. T

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LPC 48 / 96 Users Manual Page 49 Figure 28: Submaster Preview Screen 5.7 Quick Looks Six special scenes, called Quick Looks, give fast access

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LPC 48 / 96 Users Manual Page 5 10.1 RECORDING CUES OR SUBMASTERS. ...

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LPC 48 / 96 Users Manual Page 50 Pressing it again will turn it off. Figure 24: Quick Looks Buttons Quick Look channels ARE NOT included when

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LPC 48 / 96 Users Manual Page 51 4. If Cue is selected. • Enter the desired Cue Number in the window. • Save Copy. 5. If Submaster/Quickl

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LPC 48 / 96 Users Manual Page 52 6 Cues 6.1 Cue Properties In the Cue Record screen, properties for the cues to be recorded are shown at the

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LPC 48 / 96 Users Manual Page 53 1. Press the Stack On key. 2. Set channel levels for a cue using manual faders, video interface, or channe

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LPC 48 / 96 Users Manual Page 54 6.3 Cue List From the Cue Record screen, clicking or touching the Cue List control will open the Cue List scr

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LPC 48 / 96 Users Manual Page 55 of the screen shows Stage levels. The two vertical bar graphs show the fade progress of an active fade, (See F

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LPC 48 / 96 Users Manual Page 56 6.6 Cue Properties Cue fades are handled with three front panel buttons:  Go - Starts the fade to the next

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LPC 48 / 96 Users Manual Page 57 If the Hold button is pressed in the middle of a timed fade, the manual crossfader can be used to resume the f

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LPC 48 / 96 Users Manual Page 58 6.8 Cue Override To jump out of sequence to a different cue, use the Override controls, (See Figure 33). 1

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LPC 48 / 96 Users Manual Page 59 screen. 2. All properties of the selected cue will be shown. 3. Channel levels can be adjusted using the s

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LPC 48 / 96 Users Manual Page 6 Introduction The LPC console is perfect for users who desire a simple approach to lighting but require the feat

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LPC 48 / 96 Users Manual Page 60 7 Chase LPC uses Chase patterns to run sequences. Chases can be linked to Cues or Submasters, or selected an

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LPC 48 / 96 Users Manual Page 61 3. Add a Title using the on screen keyboard if desired. 5. Select Save, the message, “Chase Step saved. Patt

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LPC 48 / 96 Users Manual Page 62 7.4 Chase Override The Chase Rate can be changed while in Run Mode. Select Set Chase and the Chase Pattern’s

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LPC 48 / 96 Users Manual Page 63 6. Previous and Next controls will allow more steps to be previewed. 7. Click or touch Exit to leave the p

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LPC 48 / 96 Users Manual Page 64 8 Intelligent Fixture Programming LPC can be used with conventional dimmers, and also with almost any DMX con

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LPC 48 / 96 Users Manual Page 65 8.1 DMX Line Assignment The first step in controlling an intelligent fixture is to add it to the DMX Assignme

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LPC 48 / 96 Users Manual Page 66 This lets the user bring up LED and intelligent fixtures using the front panel faders and channel keys. This m

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LPC 48 / 96 Users Manual Page 67 8.1.1 List View The DMX assignment screen has tabs for each DMX universe. A third tab shows a list of all f

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LPC 48 / 96 Users Manual Page 68 Just as when the fixture was first placed in the DMX assignment, options are shown for start address, fixture

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LPC 48 / 96 Users Manual Page 69 Any changes made to a fixture definition will apply only to fixtures in the current show. If a new show is c

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LPC 48 / 96 Users Manual Page 7 LPC Console Layout Quick Looks Chase Level Master Section Manual Master Numeric Keypad Cue Stac

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LPC 48 / 96 Users Manual Page 70 8.1.3 Creating New Fixture types New fixture types can be created on the LPC. New fixtures are can only be

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LPC 48 / 96 Users Manual Page 71 Each attribute is defined in DMX channel order. The controls at the right side of the screen are used to se

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LPC 48 / 96 Users Manual Page 72 The ’16 bit low’ type is used to build two channel attributes, such as Pan and Tilt. Fixtures that support two

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LPC 48 / 96 Users Manual Page 73 9 Controlling LED and Intelligent fixtures Once the LPC is set up with fixtures in the DMX Assignment screen

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LPC 48 / 96 Users Manual Page 74 In the display above, the 48 conventional channels are shown, and two types of intelligent fixtures. The LP

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LPC 48 / 96 Users Manual Page 75 9.1 Setting Intensity for Intelligent fixtures If intelligent fixtures have Intensity assigned to board chann

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LPC 48 / 96 Users Manual Page 76 If board channels were NOT assigned to the fixture intensity control, the Stage screen will look like this:

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LPC 48 / 96 Users Manual Page 77 Clicking on the on-screen level controls, or using the ‘level’ key will adjust the intensity level of the in

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LPC 48 / 96 Users Manual Page 78 9.2 Setting properties for Intelligent fixtures With the intensity on, more properties of the fixtures can

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LPC 48 / 96 Users Manual Page 79 The ‘details’ screen will open, showing the programming interface for all other properties of the fixtures in

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LPC 48 / 96 Users Manual Page 8 Video Interface Layout

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LPC 48 / 96 Users Manual Page 80 9.2.1 More about the Details screen Lots of information about the intelligent fixtures in the system is disp

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LPC 48 / 96 Users Manual Page 81 Properties Tab: At the bottom of the ‘Details’ screen are the tabs and controls for setting Color, Beam and P

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LPC 48 / 96 Users Manual Page 82 9.3 Intelligent fixture Programming The previous sections gave an overview of the LPC control software for i

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LPC 48 / 96 Users Manual Page 83 cannot do both at the same time. The LPC, like any other controller, has to choose between these two contradi

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LPC 48 / 96 Users Manual Page 84 Make sure to use No Change properties properly. If a cue or submaster does not ‘look the way it did when it

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LPC 48 / 96 Users Manual Page 85 • Any number of cues can be updated by editing the labels used to build the cues. New labels are easy to cre

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LPC 48 / 96 Users Manual Page 86 10 Building Scenes The information in Chapter 9 presents some background on the LPC features and control scree

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LPC 48 / 96 Users Manual Page 87 10.1 Recording Cues or Submasters. Being familiar with recording conventional fixtures to submasters and cues

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LPC 48 / 96 Users Manual Page 88 10.2 Select fixtures, set intensity levels • Set levels for conventional fixtures using faders, channel ke

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LPC 48 / 96 Users Manual Page 89 10.3 Set Properties • After selecting fixtures and setting level, click the Details button, or press the Sha

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LPC 48 / 96 Users Manual Page 9 1 Specifications The following specifications may be changed at any time without notice. Future software upgr

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LPC 48 / 96 Users Manual Page 90 10.3.1 Set Color • Choose the color tab. Labels available for the selected fixtures are shown on screen, c

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LPC 48 / 96 Users Manual Page 91 10.3.2 Creating new labels: If a label does not exist for the color desired, it’s a simple matter to create a

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LPC 48 / 96 Users Manual Page 92 • Click ‘save as label’ to save off the new settings as a named label. • Choose a new name, and enter it i

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LPC 48 / 96 Users Manual Page 93 10.3.3 Using the Color Mixer Fixtures that use color mixing (CYM filters) or LED fixtures (Red, Green, Blue) c

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LPC 48 / 96 Users Manual Page 94 10.3.4 Set Beam The Beam properties include gobos, prisms, shutters and any other fixture attributes that affe

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LPC 48 / 96 Users Manual Page 95 • Select a label to set all selected fixtures to a new value. If new labels are needed, use available attri

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LPC 48 / 96 Users Manual Page 96 To create Position Labels: • Click on the Position tab. The screen below will be shown: In a new show, the

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LPC 48 / 96 Users Manual Page 97 2. Click in the Pan and Tilt data box, and use the numeric keypad and the up and down arrows to enter values.

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LPC 48 / 96 Users Manual Page 98 4. Change fixture selection At any point during programming, fixture selection can be changed without losing

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LPC 48 / 96 Users Manual Page 99 10.4 Save Submaster or Cue • Set Color, Beam and Position as previously described. • Press or click the ‘R

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